Fell & Sell Enemy Guide
Know your enemy. Survive the depths.
The dungeon is full of things that want to kill you. Skeletons, monsters, elite variants, and environmental hazards — each with their own patterns, strengths, and exploitable weaknesses. This guide covers every enemy type you will encounter, from the humble floor 1 skeleton warrior to the terrifying elites of the deeper floors.
Skeleton Warrior
The most common enemy in the dungeon. Low health, predictable melee attacks, and vulnerable to being circled.
Attack pattern: Slow overhead swing that is easy to see coming. Dodge left or right.
Counter: Circle strafe while attacking. One-handed weapons excel against groups of these.
Skeleton Archer
Ranged skeleton that hangs back and fires arrows. Not dangerous alone but in combination with melee skeletons they create the classic pinch.
Attack pattern: Three-arrow burst with a brief reload window.
Counter: Close distance quickly or use terrain to break line of sight. Priority target when visible.
Goblin Raider
Fast, aggressive, and appears in groups. Goblins do not have the health of skeletons but their coordination and speed make them dangerous in numbers.
Attack pattern: Quick lunging strikes, no wind-up. They can also call for backup.
Counter: Use chokepoints. One at a time is manageable; four at once is deadly.
Living Armor
Animated suits of armor with high defense and slow, crushing attacks. They absorb a lot of damage but their telegraphed attacks are easy to punish.
Attack pattern: Three-hit combo ending in a slow overhead slam.
Counter: Block the combo, punish after the third hit. Heavy weapons excel here.
Shadow Wraith
Invisible until they attack. They appear from darkness and deliver a single devastating strike before retreating.
Attack pattern: Ambush — appears, attacks once, vanishes.
Counter: Listen for audio cues. A quiet whooshing sound precedes their appearance. Pre-emptive dodge or block.
Elite variants
All standard enemy types have elite versions with increased health, damage, and new attack patterns. Elite skeletons, for example, may have a shield block that reflects attacks.
Elites drop significantly better loot but are substantially harder. Only engage with full health and appropriate gear.
Boss enemies
Certain floors contain named bosses with unique mechanics. These are documented in the dungeon walkthrough section of the Dungeon hub.
General tips
Read the room. Before engaging, check enemy composition. If there are too many ranged enemies, find cover first.
Use terrain. Chokepoints, pillars, and elevation changes all favor the defender. Fight on your terms.
Prioritize casters and archers. Ranged enemies create the most dangerous situations when combined with melee pressure. Remove them first.
Related guides
The Dungeon Survival guide covers run strategy and when to engage versus evade.
The Altars guide shows how altar effects change how you approach different enemy types.
The Loot and Rarity guide explains what elite enemies drop.
Frequently Asked Questions
Quick answers to the most common questions.
What is the hardest enemy type in the early dungeon?
Skeleton Archers combined with melee enemies. The ranged threat forces you out of position while melee enemies pressure you. Always deal with archers first.
Are elite enemies worth the risk?
Generally yes — elite enemies drop significantly better loot and often guarantee at least one rare item. The risk only pays off if you can reliably defeat them without taking heavy damage.
Do enemy types change at deeper floors?
Yes. New enemy types appear at floors 3, 5, and 7. The deeper you go, the more diverse and dangerous the enemy composition becomes.
Can I sneak past enemies?
No. Enemies have fixed patrol routes but will detect you if you enter their line of sight. There is no stealth system in Fell & Sell.
What is the recommended approach for fighting multiple enemy types simultaneously?
Identify ranged threats first and eliminate them. Use chokepoints to prevent the enemy group from surrounding you. If elite enemies are present, kite them separately from trash enemies — elites punish multitasking. Prioritize survival over aggressive play when outnumbered.