Items

Fell & Sell Weapons Guide

Pick your weapon. Define your run.

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Weapons

Weapons are the primary determinant of your dungeon performance. The right weapon amplifies your playstyle; the wrong one turns every fight into an ordeal. This guide covers every weapon category in Fell & Sell, their damage and speed profiles, and how to evaluate weapons for personal use versus resale value.

Weapon categories

Swords

The default and most versatile weapon type. Swords offer a balanced combination of damage, attack speed, and move speed. They are effective in both single-target and group combat.

Best for: Players who want one weapon to handle every situation. Solid starter weapons that scale well into late game.

Selling tip: Swords are high-volume sellers. Every customer needs one, and sword demand is consistent. Keep your shop stocked.

Axes

Axes deal higher damage per hit than swords but swing more slowly. They excel at single-target damage and are particularly effective against armored enemies who resist faster weapons.

Best for: Players who prioritize kill speed on tough enemies over crowd control. High damage per swing means fewer swings needed.

Selling tip: Axes sell for more per unit than swords but less frequently. Price accordingly.

Maces

Maces are the anti-shield weapon. They deal bonus damage to armored enemies and have a chance to stagger, interrupting enemy attacks. Against skeleton warriors in heavy armor, a mace is dramatically more effective than a sword.

Best for: Players who regularly encounter armored enemy compositions. Essential on floors with many living armor enemies.

Selling tip: Niche demand — maces sell consistently but in lower volumes than swords. Stock them but do not prioritize them.

Daggers

The fastest weapon type by a significant margin. Daggers deal lower damage per hit but can attack two or three times in the time a sword takes for one swing. Excellent for applying status effects and kiting.

Best for: Players who prefer mobility over raw power. The dodge-attack rhythm with daggers is unmatched for evasion.

Selling tip: Daggers sell well to newer players who prioritize safety. Moderate pricing works.

Staves

Staves offer ranged attacks and the highest damage-per-hit in the game, but have very slow attack speed and no blocking capability. Using a staff means committing to a ranged playstyle.

Best for: Players who want to pick off enemies from a distance before engaging melee. High skill ceiling.

Selling tip: Staves are high-value items that sell less frequently but for premium prices. Worth investing in quality staff inventory.

Evaluating weapons

Beyond category, individual weapons vary by:

Damage stat — higher is better for pure killing power.

Attack speed — faster weapons generate more DPS but may waste damage on overkill.

Move speed modifier — some weapons slow you down. This is a hidden cost.

Special properties — some weapons have bonus effects like lifesteal, armor penetration, or elemental damage.

Best weapons for personal use

Swords are the safest recommendation for personal use — they handle every situation adequately. Axes are better if you prioritize single-target damage. Daggers are better if you prioritize evasion.

Best weapons for selling

Swords have the highest sales volume. Axes have the highest per-unit value. Staves are premium items that attract wealthy customers. A diverse weapon inventory serves all customer types.

The Crafting Recipes guide shows which weapon recipes are most profitable.

The Best Starter Builds guide recommends starting weapon choices for different playstyles.

The Enemies guide shows which weapon types counter which enemies most effectively.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

What is the best weapon for beginners?

The starting sword. It handles every situation adequately, teaches you the fundamentals without punishing you for poor weapon choice, and sells for a reasonable price if you find an upgrade.

Should I sell weapons or keep them for myself?

Keep your best weapon for personal use. Sell duplicates and weapons that do not fit your build. One excellent weapon is worth more than two mediocre ones.

Do crafted weapons sell for more than dungeon drops?

Yes. Crafted weapons using quality materials consistently outperform dungeon drops of the same rarity tier in both value and appeal to customers.

How do special properties affect weapon value?

Special properties like lifesteal or armor penetration add significant value to weapons. A weapon with a useful special property can sell for 2-3x the price of an identical weapon without one.