Fell & Sell Updates
Steam news from the July demo through the 14 September 2026 Shop Update - no invented events, no fake DLC.
This page is the Steam news timeline for Fell & Sell, from the first demo announcement on 3 July 2026 through 8 September 2026. The paid game went live on Wednesday 26 August. Same-day hotfixes 1.0.1 and 1.0.2 closed launch night. The gamepad post on 27 August delivered full controller support. Version 1.1.1 on 29 August delivered the save system overhaul - house-wipe fix, Quest Board restore, Unstuck button, Return to Village. Ver. 1.1.2 on 30 August added automatic save recovery and repair. Ver. 1.1.3 the same day fixed special dungeon room reload and furniture loss. The 3 September patch added five new interface languages and a performance pass across all maps. SHOP UPDATE (Ver. 1.4.0) on 4 September delivered the first roadmap milestone: larger shops, Item Deconstruction, Expanded Item UI, NPC pathfinding overhaul, and pricing logic rework. Ver. 1.4.2 on 5 September delivered extra pricing help and NPC AI improvements. The roadmap from 31 August is on the Roadmap page.
Steam app 4881440 is the demo. It is not DLC. The full game is app 4627110.
Read Demo vs Full Release if you still have a July save. New keybinds, Tab-hold, and FOV sit on Controls. Hardware numbers live on System Requirements. Whether the launch build is worth the asking price is the job of the Review. Strategy pages sit under Guides. For beginners, the Beginner Guide walks the first run-to-sale loop. For save management, the Save System covers Ver. 1.1.1 fixes and backup.
How this log is organised
Each heading is a Steam post date. Demo patches applied to the free build. 1.0.1 and 1.0.2 shipped the same calendar day as 1.0. If you bought on launch morning, verify you are on 1.0.2 before you file a bug about blocked dungeon paths, missing demo furniture, or an FOV slider that stops above 40.
4 September 2026 - SHOP UPDATE / Ver. 1.4.0
The Shop Update is the first major milestone on the official roadmap, bringing substantial new content across shop management, NPC behavior, and item systems. This is one of the largest updates since launch:
Added:
- Larger Shop Properties - new, more spacious shop layouts to elevate your merchant empire with more floor space for displays and decoration
- Item Deconstruction - unwanted crafted items can now be broken down to recover part of their original crafting materials; not a full refund, but a way to salvage a bad craft
- Expanded Item UI - hovering over merchandise now shows a clearer breakdown of sales metrics, stats, and pricing information to help with shop decisions
- Base Market Value Rebalance - multiple item categories had their base market values adjusted as part of the pricing overhaul
Changed:
- Pricing Logic Overhaul - base prices are now set first, with active shop bonuses calculating as a percentage on top of that base figure; recheck decorated or prestige-boosted layouts as old totals may differ
- NPC Pathfinding Improvements - customers now path around furniture and displays instead of passing through them, making layout design more important for shop flow
- Customer Behavior Overhaul - NPCs move through the shop more naturally with improved AI for navigation and purchasing decisions
Quality of Life:
- Improved item hover information for faster pricing decisions
- Better shop traffic flow with smarter NPC routing
- Balance tweaks across multiple item categories
The developer described this as the first step on the roadmap: “brand-new, larger properties to elevate your merchant empire, a massive overhaul to NPC behavior, changes to the shopping systems, major quality-of-life additions, and plenty of balance tweaks.”
Read the full breakdown at the Shop Profit Guide and Items page. The Pricing Guide covers the new pricing mechanics in detail.
5 September 2026 - Ver. 1.4.2 - Extra Pricing Help + NPC AI Fix
The 5 September patch brought quality-of-life improvements to both the shop and NPC behavior:
Added:
- Extra Pricing Assistance - additional tools and guidance to help players set optimal prices for their inventory, making the economic aspect of the game more accessible.
Fixed:
- NPC AI Improvements - enhanced customer navigation and purchasing behavior. NPCs now move through your shop more intelligently and are less likely to get stuck or behave erratically.
The developer described this as a response to player feedback about the shop experience.
3 September 2026 - New languages, optimization + other fixes and improvements!
Five more interface languages, a pass over performance across every map, and graphics quality toggles that finally apply when you change them:
Added:
- Full language support for Danish, Dutch, Italian, Norwegian and Swedish.
- Brightness and Gamma adjustment settings in the display options.
- More entries in the quality settings menu, including advanced SSAO controls.
Fixed:
- Graphics quality toggles were unresponsive - changing a quality preset now applies in-game in real time.
Changed:
- Improved performance and optimization across all maps, including the village, forest and dungeon areas.
- Refactored underlying scripts to prevent unnecessary memory allocations, which the developer describes as significantly improving RAM efficiency and overall stability.
The developer says this is a response to community feedback.
31 August 2026 - Dungeon Map + Inventory Sorting!
The same day as the roadmap announcement, Art Games Studio shipped the two most-requested features since launch. No version number is given - this entry is filed under its announcement title:
Added:
- Dungeon Minimap - a functional minimap on the HUD for navigating dungeon floors, tracking where you have been, and plotting a route to the boss room. The full map opens with [M].
- Inventory Sorting - inventory can now be sorted automatically with a single button press.
Fixed:
- Storage Chest Safeguards - new security measures for storage chests, which the developer says now protect stored weapons, armour and shop inventory against disappearing or glitching out.
- Localization - various translation corrections and text improvements.
Changed:
- Controls & Sensitivity - adjustments to both gamepad and mouse sensitivity.
This is the patch that shipped on the same day as the roadmap. The roadmap stages themselves have not shipped.
30 August 2026 - Ver. 1.1.3 - Special Rooms Fix
Fixes special dungeon rooms not reloading correctly, plus a dedicated safety net that recovers furniture lost after 1.1.0-or-earlier saves return from a dungeon:
Fixed:
- Special Dungeon Rooms - fixed how special dungeon rooms are saved, ensuring they reload correctly after leaving the dungeon.
- Furniture Loss Prevention - fixed the issue that caused furniture to disappear when returning from dungeons. This system acts as a safety net, primarily for players upgrading from version 1.1.0 or lower, moving any previously lost items directly into the Construction Chest.
The developer describes the furniture fix as a safety net “primarily for players upgrading from version 1.1.0 or lower”: “If you still encounter any missing furniture, please let us know right away!“
30 August 2026 - Ver. 1.1.2 - Save File Recovery and Repair
New systems to prevent save-file bugs and to repair or recover saves that were already affected. This patch explicitly targets existing damage:
“Today we are rolling out Version 1.1.2, which introduces robust new systems designed not only to prevent save issues from happening but also to try to repair and recover saves that were previously affected!”
Fixed:
- MainMenu Save File Fix - saves stored under the “MainMenu” scene are now automatically converted to the “Main” scene and load correctly.
- Empty Save Recovery - empty saves now automatically fetch the last valid save data, allowing play to continue.
- Corrupted Save Repair - an automatic repair system now replaces broken elements, restoring corrupted saves to a functional state.
- Legacy Save Compatibility - saves from the demo or earlier game versions are automatically updated from the old logic to the new system.
- Shrine Progress - progress made at Shrines now saves and loads reliably.
29 August 2026 - Version 1.1.1
The save system overhaul arrived on 29 August. This patch addressed several issues that had persisted since launch:
Added:
- Unstuck Button - safely returns the player to the dungeon entrance if clipped out of bounds or trapped.
- Return to Village - a temporary option to smoothly return to the village while the dungeon generator issue is worked on.
Fixed:
- House Wiping Bug - targeted the critical save-file issue that cleared all furniture and items in the house when coming back from a dungeon or the forest.
- Quest Board Restored - quests work properly again; should no longer show the “Empty Quest Board” bug.
- Forest Loading - fixed the Forest biome failing to load correctly.
- Perk Persistence - perks now correctly persist when transitioning between dungeon floors.
- Item Duplication - resolved the item duplication glitch.
- Missing Armor - Iron Oni Mask and Iron Light Armor now drop in the dungeon and render correctly on an armor rack.
- Staff of the Dead - its projectile no longer explodes right in front of the player’s face.
- UI - fixed the “item sold” indicator placement over shop counters.
- Recipe fix - resolved a known issue preventing certain recipes from working.
If you had house items vanish, a Quest Board that reset, a stuck run with no exit, or items that disappeared, update to 1.1.1 before continuing. The studio recommends a backup before testing edge-case scenarios on saves that went through buggy versions.
27 August 2026 - Gamepad Support + Major Fixes!
The promised pad arrived the day after launch. Steam now lists Full controller support, DualShock, and DualSense. The studio calls the build Steam Deck-friendly and says handheld optimization continues. Pad and Deck notes: Controller. Keyboard map: Controls.
Same post, not a separate numbered hotfix:
- Auto pickup in the dungeon.
- Full key rebinding for every action.
- Cell room gates unlock after the room is clear.
- QuickSlot input icons.
- Shadow settings apply immediately; dedicated SSAO toggle; motion blur disabled.
- Shop and scene - furniture and stock no longer vanish when you return to the cabin or build a new shop.
- Quest Board - empty-board bug gone; claimed rewards survive a load. Quest Board.
- Saves - less autosave hitching, fewer save crashes, no Unnamed files on some PCs.
If your board is blank, a cell stays locked, or a chair disappeared, update before you file a new bug.
26 August 2026 - Version 1.0.2
Second same-day hotfix:
- The dungeon generator no longer seals the only passage on a floor.
- Freeze on floor load is fixed.
- Doors stay open after you open them.
- An overweight / overload weapon swap drops the extra weapon instead of destroying it.
- Equipping from a stack takes one item, not the whole stack.
- FOV 40 actually works. 1.0.1 promised the floor; 1.0.2 makes the slider reach it.
- Audio sliders route attack, drop, and dash onto the effects bus instead of music.
- More localization strings filled in.
If a dungeon floor has no exit, a door slams behind you, or a swapped sword vanishes, you are not on 1.0.2.
26 August 2026 - Version 1.0.1
Same-day hotfix:
- The demo furniture grant actually appears in inventory.
- HUD bars display correctly when a stat goes above 250, instead of jittering or clipping.
- The FOV slider moves toward a floor of 40.
- Translation fixes.
If you launched on 1.0.0 and never saw the exclusive piece, update before you assume the reward is missing.
26 August 2026 - OUT NOW
The paid game launched. Exclusive furniture for demo players is still part of the deal. Art Games Studio recommends a brand-new save. Carry-over is allowed, not required.
Controller support was not ready on launch morning. The OUT NOW post said full gamepad mapping would follow in one or two days. That follow-up is the 27 August post. Until you have that build, treat the game as keyboard-first.
3 July 2026 - Demo coming 10 July
Art Games Studio set the demo date: 10 July. Two promises in that post still matter after you buy the full game. First, demo progress carries over - loot, coins, and the shop you already built can follow you into 1.0. Second, anyone who played the demo would receive exclusive furniture. That reward did not always appear in inventory on the first 1.0 build; 1.0.1 had to grant it properly.
What this page refuses to invent
No seasonal dungeon modifiers, limited shop skins, or holiday furniture drops were announced between 3 July and 8 September. When a later patch exists, it will get a dated heading here. Until then, the 4 September SHOP UPDATE is the end of the log.
Related pages
Announced features coming in future patches: Roadmap. Launch verdict: Review. Walkthroughs and systems: Guides. Gamepad and Deck: Controller. PC specs: System Requirements. Beginner’s first loop: Beginner Guide. Save management: Save System.
Status as of 14 September 2026
The 4 September SHOP UPDATE (Ver. 1.4.0) is the current major update. Update before reporting any issue that might have been fixed - shop pricing, NPC behavior, item UI, or layout pathfinding.
Frequently Asked Questions
Quick answers to the most common questions.
When was the last update?
The 4 September 2026 SHOP UPDATE (Ver. 1.4.0) is the biggest update since launch, adding larger shop properties, Item Deconstruction, Expanded Item UI, NPC pathfinding overhaul, and a pricing logic rework. It was followed by Ver. 1.4.2 on 5 September which added extra pricing assistance and NPC AI improvements.
What did the Shop Update add?
The 4 September 2026 SHOP UPDATE added larger shop properties, Item Deconstruction for recovering crafting materials, an Expanded Item UI with better pricing information, NPC pathfinding that routes around furniture, and a complete pricing logic overhaul where base prices are set first and shop bonuses calculate on top.
What did Ver. 1.1.3 fix?
Ver. 1.1.3 on 30 August 2026 fixed how special dungeon rooms save and reload, and added a furniture recovery system that moves previously lost items into the Construction Chest.
What did Ver. 1.1.2 add?
Ver. 1.1.2 on 30 August 2026 introduced automatic save recovery systems: MainMenu saves are now converted to Main, empty saves recover last valid data, corrupted saves are automatically repaired, and legacy/demo saves are updated to the new system.
Does Fell & Sell support a controller?
Yes. Full controller support shipped in the 27 August 2026 patch, Gamepad Support + Major Fixes. DualShock and DualSense are listed.