Donjon

Fell & Sell Dungeon Altars

The altar changes everything. Build around it.

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Altars

Altars are the most strategic element in Fell & Sell is dungeon system. Found mid-run, they let you completely reshape your character is capabilities — becoming tiny, melting items into gold, or cycling through manic combat states. Understanding every altar and how to build around them is the difference between a lucky find and a run-winning discovery.

Midas Touch

The Midas Touch altar converts heavy items in your inventory directly to gold rather than their normal value. A massive suit of armor that would be a burden to carry becomes a fortune.

Effect: All heavy items (weapons, heavy armor, large materials) auto-convert to gold when picked up. Light items (rings, charms, small materials) retain normal value.

Build around it by: Prioritizing heavy loot. Ignore light items unless they are exceptionally valuable. The goal is volume of heavy items, not quality.

Risk: You cannot equip the items you find — only sell them. Your combat power does not increase during a Midas run.

Tiny Size

The Tiny Size altar shrinks you to a fraction of normal height. You move faster, dodge further, and can fit through gaps enemies cannot access.

Effect: Reduced hitbox, increased movement speed, increased dodge distance, ability to access certain normally-blocked paths.

Build around it by: Using weapons with wide sweeping attacks that compensate for your smaller presence. Ranged weapons become harder to aim at your new scale.

Risk: Tiny size reduces your damage output slightly. You also become harder for enemies to hit, which partially compensates.

Manic State

The Manic State altar puts you in a hyper-aggressive combat mode. Your attack speed doubles, your damage increases, and enemies become more aggressive in response.

Effect: Double attack speed, 25% damage boost, enemies move and attack faster.

Build around it by: Using it with high-damage-per-hit weapons that benefit most from doubled attack speed. Light weapons become exceptionally powerful; heavy weapons benefit less.

Risk: The manic state is not without consequence. Your defense is slightly reduced and enemies hit harder too. It is high risk, high reward.

Depressed State

The Depressed State altar reduces your damage and speed but dramatically increases your defense and reduces enemy aggression toward you.

Effect: Reduced damage and speed, significantly increased defense, enemies are less likely to target you aggressively.

Build around it by: Using this as a survival tool rather than a damage booster. It is ideal when you are low on health and need to escape a run safely.

Risk: The damage reduction is severe. Only use when survival is more valuable than gold.

Altar sequencing

Some runs offer multiple altars. The order you activate them matters:

Midas Touch first is often optimal — it tells you what kind of run you are having. If the floor is heavy on weapons and armor, Midas will be extremely profitable. If it is light on heavy items, consider skipping Midas and looking for a combat altar instead.

Tiny before Manic can be effective — the increased mobility makes the faster combat more manageable.

The Altar Builds guide in the Builds hub covers how to plan a full build around a specific altar type.

The Dungeon Survival guide explains how to integrate altar decisions into your run strategy.

The Loot and Rarity guide shows which items benefit most from each altar.

FAQ

Questions fréquentes

Réponses rapides aux questions les plus courantes.

Can I use an altar effect to escape a bad run?

Yes — the Depressed State altar is specifically useful for this. If you are low on health and heavily laden with loot, finding a Depressed altar lets you retreat with lower risk of death.

Do altar effects stack?

Yes — you can activate multiple altars in a single run. Activating both Midas Touch and Manic State gives you high gold conversion AND fast attacks. The combination is exceptionally powerful but requires finding both.

Are there any altars to avoid?

Not really — every altar has situational value. The only bad altar activation is using the wrong one for your current situation, such as Midas Touch when you have no heavy items.

Do altar effects expire?

No. Altar effects persist for the remainder of the run or until you leave the dungeon. Choose carefully — you are stuck with the effect once activated.