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Fell & Sell Armor Guide

Protection saves runs. Choose wisely.

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Armor

Armor is your insurance policy against the dungeon’s inevitable bad moments. The right armor lets you take a hit that would otherwise kill you, push through a rough fight, and walk out with your haul. The wrong armor slows you down so much that enemies catch you anyway. This guide covers every armor tier, how defense works, and how to balance protection against mobility.

Armor tiers

Like weapons, armor follows the rarity system: common, uncommon, rare, epic, legendary. Higher rarity means higher base defense and additional special properties.

Beyond rarity, armor is divided into weight classes:

Light armor

Provides minimal defense but preserves full mobility. Light armor wearers move at normal speed and have maximum dodge efficiency.

Best for: Experienced players who rely on evasion over tanking. If you are confident in your positioning and enemy awareness, light armor keeps you dangerous.

Selling tip: Light armor sells to aggressive players who prioritize speed. Moderate demand.

Medium armor

Balanced defense and mobility. Slight movement penalty, meaningful damage reduction.

Best for: The default recommendation for most players. You give up some mobility but gain significant survivability without the full commitment of heavy armor.

Selling tip: The highest volume armor category. Every customer type can use medium armor. Keep your shop well-stocked.

Heavy armor

Maximum defense, significant movement penalty. Heavy armor users move noticeably slower and have reduced dodge distance.

Best for: New players who need the extra protection, and veterans on specifically tanky builds. The mobility penalty is severe enough that experienced players often prefer medium.

Selling tip: Heavy armor sells well to newer customers and during difficult patches when players are dying more frequently.

How defense works

Defense reduces incoming physical damage by a percentage. The exact formula is not fully documented, but practical testing shows that high-dedense sets can reduce damage taken by 40-50% compared to no armor.

Defense applies to physical attacks only — magical or environmental damage is unaffected by armor.

The mobility trade-off

The hidden cost of heavy armor is not just movement speed — it is opportunity cost. Slower movement means:

  • Enemies can close distance more easily
  • You reach exits slower when fleeing
  • Kiting is less effective
  • Positioning for optimal fights takes longer

These costs are most severe against fast enemy types like goblins. Against slow enemies like Living Armor, heavy armor is nearly pure upside.

Best armor for personal use

The practical answer is medium armor for most situations. It provides enough protection for all but the hardest content while maintaining acceptable mobility.

Heavy armor is recommended when:

  • You are new and still learning enemy patterns
  • You are attempting a floor that is at your skill ceiling
  • You are running a specifically tanky build

Light armor is recommended when:

  • You are highly experienced and rarely get hit
  • You are running a speed-based build around daggers or certain altar effects
  • You are specifically using the Tiny altar effect

Armor for selling

Medium armor is the highest volume seller. Stock it consistently. Heavy armor moves well during difficult patches. Light armor attracts a smaller but loyal customer base.

The Crafting Recipes guide shows profitable armor crafting recipes.

The Best Starter Builds guide recommends armor choices for each starting build archetype.

The Dungeon Survival guide covers how to use armor effectively in runs.

FAQ

Preguntas frecuentes

Respuestas rápidas a las dudas más habituales.

Should I prioritize armor or weapon upgrades first?

Armor first if you are dying. Weapon first if you are surviving but want to kill faster. A good rule: if you have died in the last three runs, invest in armor. If you are surviving consistently, invest in your weapon.

Does armor affect my ability to dodge?

Yes. Heavy armor reduces dodge distance and increases dodge recovery time. Light and medium armor have minimal dodge impact.

What armor drops are worth keeping versus selling?

Keep armor that is an upgrade to your current set or fits a build you are working toward. Sell duplicate sets and armor that does not improve your survivability.

How does armor interact with the Depressed State altar?

The Depressed State altar already provides significant defense. Wearing heavy armor on top is often redundant — medium armor with Depressed State equals heavy armor protection with better mobility.